Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Intel(R) HD Graphics (ID=0x102)
    Vendor:   Intel
    VRAM:     64 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\PBURNS\Desktop\RB Win 0.2\Reaverbot Beatdown_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\PBURNS\Desktop\RB Win 0.2\Reaverbot Beatdown_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\PBURNS\Desktop\RB Win 0.2\Reaverbot Beatdown_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\PBURNS\Desktop\RB Win 0.2\Reaverbot Beatdown_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\PBURNS\Desktop\RB Win 0.2\Reaverbot Beatdown_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\PBURNS\Desktop\RB Win 0.2\Reaverbot Beatdown_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

